Warnings in driff
- Never drift on the road. It is illegal. It might seem fun, but it's really not worth the risk. In many jurisdictions this activity is considered reckless endangerment, carrying penalties of jail time, license revocation and more.
- Don't go faster than you can handle. Recovering from a spin takes skill and experience.
- Because severe or uneven wear is a driving hazard, be sure enough tread remains on the tires when finished drifting, but the tires should either be checked out by a professional or changed immediately.
- If you intend to drift an SUV or pickup, use extreme caution, as these types of vehicles can flip over. This can be done but you must be very experienced at drifting.
- FWD and most AWD cars are not capable of drifting in the strictest sense, rather they simply drag their rear tires sideways across the pavement. This greatly increases wear on the tires as well as the rear end suspension components and can cause rapid failure. If you're serious about drifting, get a RWD car.
- Don't try and drift in a carpark. You can damage yours or others cars badly, or worse.
- Use Brakes when needed to slow the car down more rapidly than E-braking
- Don't get ½ Cut before you drift, you will kill a sheep
- Know your local and state motor vehicle laws. You can be cited, fined or jailed for drifting, even if you are not on public roadways. Although not explicitly prohibited in motor vehicle codes, there is usually a "catch-all" provision that law enforcement can use prevent you engaging in this activity.
- Always drift a car at a controllable speed , when you first try to drift keep it below 40 mph.
- While you drift your car on road at the speed of 140-170 try to check minimum and maximum distance to drift safely
Things You'll Need
- A car with:
- A well serviced engine and transmission
- Safety equipment such as a roll cage and racing straps
- mRear of four wheel drive is preferred
- Cheap rear tyres are recommended when learning
- A limited slip differential (optional)
- A car with a lot of CASTER. This basically means that the more you turn your front wheels, the more they CAMBER inwards. You want this because increased negative CAMBER increases turning ability. Likewise, increased POSITIVE camber will cause you to have less turn-in, but allow an over-all steadier straightline car. (CAMBER is the "tilt" of the wheel)
- A race track or open lot (recommended you have asked local authorities, tickets are not cool)
- Cones or other markers
- A scoreboard with a friend to judge your drifting and give you advice.